Gameplay focuses heavily on creating a balance between Offense,
Defense, and the nations economy based in the city. In each battle,
economy is vital to win. It is also notable that if a nation loses all
of its cities that nation has lost that battle. Generalship is also
needed in this game like most RTS games; this includes a knowledge of
the troops and what they are good at fighting (pikemen will kill cavalry easier than cannon
will). Learning the surrounding terrain of your empire to defend from
attack and to flank an enemy army will allow a player to fight more
efficiently. Generals can also be created from a fort to aid an army.
Five tactical formations
are also available, including the ability to compress or expand the
line of battle. When a formation is chosen, the selected units
automatically reposition themselves accordingly, typically with faster
moving units in the front and slower moving, vulnerable units in the
rear. With sufficient skill in creating proper unit distributions in an
army and fielding that army, it is possible to defeat a numerically
superior enemy in Rise of Nations.
In a manner similar to chess, slight strategic mistakes early in the game can turn into major tactical
problems later on. For example, if a player starts with the nomad
setting (where no city is build at startup) it is wise to scout for an
area that has resources before building a city, for without resources
there is no army and the player will lose.
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